OK, so I want to make a sort of armory in my dungeon only the armory will be a hall of warrior statues.
I just want to know is there a way to remove the statues and replace them with either;
- a rubble pile indicating it being destroyed
or
-a non warrior statue indicating the player taking the statues' equipment.
Any help would be, well, helpful.
another option is something along the line of a hud message indicating the discovery of a hidden compartment in the statue resulting in the discovery of loot within.
Remove statue once it is interacted with?
Remove statue once it is interacted with?
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- Montis
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Re: Remove statue once it is interacted with?
You could make a workaround with a blockage.
Use the statue as standard model and then something else as a broken model. Give it a ridiculous amounts of HP and then let it be "destroyed" by a script (damageTile function) and then spawn another statue in the same square.
Use the statue as standard model and then something else as a broken model. Give it a ridiculous amounts of HP and then let it be "destroyed" by a script (damageTile function) and then spawn another statue in the same square.
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SpacialKatana
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Re: Remove statue once it is interacted with?
Another way could be to put a hidden plate in front of the statue, when the party stands there fire a script from the plate giving a message and spawning the shield/item.
It's a quick workaround I know, but it would work nicely
It's a quick workaround I know, but it would work nicely
Re: Remove statue once it is interacted with?
Potential paths to solve my dilemma... all I needed, thanks.
will update when i can... also how do i screen cap the editor? or even fullscreen preview mode? is it the printscreen button? i can't seem to find my screenshots if they do exist and some sort of headsup notification of a screenshot being taken would be nice.
will update when i can... also how do i screen cap the editor? or even fullscreen preview mode? is it the printscreen button? i can't seem to find my screenshots if they do exist and some sort of headsup notification of a screenshot being taken would be nice.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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SpacialKatana
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- Joined: Fri Sep 14, 2012 6:20 pm
Re: Remove statue once it is interacted with?
You can press F when in preview mode to go fullscreen 
I use fraps for screenies and vids....so I'm not much use to you there lmao
I use fraps for screenies and vids....so I'm not much use to you there lmao
Re: Remove statue once it is interacted with?
usually you can do printscreen (which will capture your entire desktop) or alt-printscreen (which will capture just the active window) and then you need to open an image editor (such as Paint or Irfanview-highly recommended) and Paste. In Irfanview you can then quickly crop or edit (basically) the image before saving in whatever format you want.
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- Montis
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Re: Remove statue once it is interacted with?
Steam has a built-in screenshot tool that should work, try that one.HaunterV wrote:Potential paths to solve my dilemma... all I needed, thanks.
will update when i can... also how do i screen cap the editor? or even fullscreen preview mode? is it the printscreen button? i can't seem to find my screenshots if they do exist and some sort of headsup notification of a screenshot being taken would be nice.
Re: Remove statue once it is interacted with?
Oh man, I totally did not know the alt_prntscrn function.Komag wrote:usually you can do printscreen (which will capture your entire desktop) or alt-printscreen (which will capture just the active window) .
Thanks, Komag!
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