Flying monsters and hidden pressure plates

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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Flying monsters and hidden pressure plates

Post by Montis »

Is there a way to let hidden pressure plates be activated by flying monsters? That would be WAY easier than to set up custom onMove hooks or a periodic check.
If there isn't, I want to hereby request this as an additional feature. :)
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Flying monsters and hidden pressure plates

Post by Komag »

it makes sense to want this - perhaps as an additional check box for what can activate the plate

[]party
[]items
[]monsters
[]flying monsters
Finished Dungeons - complete mods to play
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