If you clone a sack(probably wooden_box as well) and set the "capacity" too high, then when you try to use the sack in the game it will crash and give you an error report.
So maybe an check when loading the items.lua to warn if the capacity is set to high.
[BUG] Editor crash on sack with too many slots
Re: [BUG] Editor crash on sack with too many slots
How high are we talking?
"I'm okay with being referred to as a goddess."
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Re: [BUG] Editor crash on sack with too many slots
Anything above 10, that is anything higher then the graphics are made for.
Re: [BUG] Editor crash on sack with too many slots
so we can have bags with 10 slots? at first I think COOL! but then maybe it's not a good idea for proper balance. on my Toorum playthrough I had all the bags in the game (7 or 8 of them?) full of lightweight stuff to save room in the inventory
Finished Dungeons - complete mods to play
Re: [BUG] Editor crash on sack with too many slots
I don't see why we can't have 100 slot bags. *small chuckle*
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [BUG] Editor crash on sack with too many slots
a wooden_box is the one with 10 slots, so if you want a bag with 10 slots just clone a wooden_box and change the graphics on the icons to look like a bag and change the weight.
Re: [BUG] Editor crash on sack with too many slots
Yeah sorry the graphics support only fixed number of slots so adjusting the slot count surely leads to issues.
