How do I create an ending to my level? Like what do I use to define that the dungeon is completed for the player so they aren't left wandering around thinking 'this is Dumb, there is nothing left to do."
is there a "end game you win" script or something I can tie to a door or stairs?
Super simple question
Super simple question
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Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Super simple question
I was wondering the same thing hahahahahahah
Cant wait to hear about this.
LG
Cant wait to hear about this.
LG
Dungeon Master and DOOM will live forever.
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Ixnatifual
Re: Super simple question
I'm guessing you can use the completeGame() function for that.
http://www.grimrock.net/modding/how-to- ... inematics/
http://www.grimrock.net/modding/how-to- ... inematics/
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SpacialKatana
- Posts: 163
- Joined: Fri Sep 14, 2012 6:20 pm
Re: Super simple question
Simplest way is via messages to the screen:-
Have whatever finishes the dungeon (door opening, monster onDie hook) target a simple message script_entity
function endgame()
hudPrint("More to come soon...")
endgame_timer1:activate()
endgame_timer2:activate()
end
The timers can be set (in my example) to fire more subtitle script entities, sounds, light effects etc.. A delay of ~9 seconds is good for subtitles.
Make sure the timers target themselves to deactivate too, unless you want the text to endlessly repeat.
You can also do title sequences which are explained here:- http://www.grimrock.net/modding/how-to- ... inematics/
Have whatever finishes the dungeon (door opening, monster onDie hook) target a simple message script_entity
function endgame()
hudPrint("More to come soon...")
endgame_timer1:activate()
endgame_timer2:activate()
end
The timers can be set (in my example) to fire more subtitle script entities, sounds, light effects etc.. A delay of ~9 seconds is good for subtitles.
Make sure the timers target themselves to deactivate too, unless you want the text to endlessly repeat.
You can also do title sequences which are explained here:- http://www.grimrock.net/modding/how-to- ... inematics/
Re: Super simple question
thanks guys!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc