Super simple question

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HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Super simple question

Post by HaunterV »

How do I create an ending to my level? Like what do I use to define that the dungeon is completed for the player so they aren't left wandering around thinking 'this is Dumb, there is nothing left to do."

is there a "end game you win" script or something I can tie to a door or stairs?
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Super simple question

Post by LordGarth »

I was wondering the same thing hahahahahahah

Cant wait to hear about this.

LG
Dungeon Master and DOOM will live forever.
Ixnatifual

Re: Super simple question

Post by Ixnatifual »

I'm guessing you can use the completeGame() function for that.

http://www.grimrock.net/modding/how-to- ... inematics/
SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: Super simple question

Post by SpacialKatana »

Simplest way is via messages to the screen:-

Have whatever finishes the dungeon (door opening, monster onDie hook) target a simple message script_entity

function endgame()
hudPrint("More to come soon...")
endgame_timer1:activate()
endgame_timer2:activate()
end

The timers can be set (in my example) to fire more subtitle script entities, sounds, light effects etc.. A delay of ~9 seconds is good for subtitles.

Make sure the timers target themselves to deactivate too, unless you want the text to endlessly repeat.

You can also do title sequences which are explained here:- http://www.grimrock.net/modding/how-to- ... inematics/
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HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Super simple question

Post by HaunterV »

thanks guys!
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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