Tip: Creating Fake/walkthrough walls the easy way

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aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Tip: Creating Fake/walkthrough walls the easy way

Post by aaneton »

While creating my mod I stumbeld upon this solution and decided to share it as I have seen some very complicated solutions for fake walls on the forums:

You can create fake walls that you can walk through easily like this:

Add following to objects.lua:

Code: Select all

cloneObject{
	name = "prison_walkthrough_wall",
	baseObject = "prison_alcove",
	model = "assets/models/env/prison_wall_01.fbx",
	replacesWall = false,
	placement = "wall",
	editorIcon = 8,
}
cloneObject{
	name = "dungeon_walkthrough_wall",
	baseObject = "dungeon_alcove",
	model = "assets/models/env/dungeon_wall_01.fbx",
	replacesWall = false,
	placement = "wall",
	editorIcon = 8,
}

cloneObject{
	name = "temple_walkthrough_wall",
	baseObject = "temple_alcove",
	model = "assets/models/env/temple_wall_01.fbx",
	replacesWall = false,
	placement = "wall",
	editorIcon = 8,
} 
You have now a fake wall object for each dungeon type (actually a alcove clone with normal wall model). Then in dungeon editor do following (example):

How to add fake walls to level:
Image

You can seen what fake wall looks like fromt each direction here:
front http://i.imgur.com/378vH.jpg
back http://i.imgur.com/zdZvq.jpg (sorry bad lightning but it looks like a normal wall)
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
User avatar
Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Tip: Creating Fake/walkthrough walls the easy way

Post by Montis »

The problem with this trick is that it will show up on the minimap.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
User avatar
aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Re: Tip: Creating Fake/walkthrough walls the easy way

Post by aaneton »

oh right, hardcore is way to go ;)
Would be nice if they could implement a minimap square blocker into editor or something.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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