Grimrock Tech Stack

Talk about anything Legend of Grimrock 1 related here.
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nshunter
Posts: 1
Joined: Tue Apr 03, 2012 8:19 am

Grimrock Tech Stack

Post by nshunter »

Hi Team,

I was just wondering if you could share what tech you're using in building the game? Not just language, but any open source or 3rd party libraries you might have used in the construction of the game.

Just curious from one developer to another. :)

btw, the game looks amazing. Huge dungeon master fan, as you must be as well. Glad to see that classing dungeon crawls aren't dead.

Kickstarter something so we can keep you all together for Grimrock 2.

Thanks
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Sol_HSA
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Re: Grimrock Tech Stack

Post by Sol_HSA »

Code: Select all

Legend of Grimrock uses the following external software libraries.

FreeImage, a free open source graphics library, is used under the FreeImage Public License Version 1.0.
FreeImage Copyright (C) Initial Developer

LuaJIT, a Just-In-Time Compiler for Lua, is used under the MIT license.
LuaJIT Copyright (C) 2005-2012 Mike Pall. All rights reserved.

LuaJIT includes code from Lua 5.1.
Lua 5.1 Copyright (C) 1994-2008 Lua.org, PUC-Rio.

Zlib data compression library is used under the licensing terms supplied with the library.
Zlib (C) 1995-2010 Jean-loup Gailly and Mark Adler

MT19937, Mersenne Twister random number generator, is used under the licensing terms supplied with the library.
MT19937 Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, All rights reserved.

libogg-1.3.0, library for reading ogg files, is used under a BSD-style license supplied with the library.
libogg Copyright (c) 2002, Xiph.org Foundation

libvorbis-1.3.2, a library for decoding Ogg Vorbis files, is used under a BSD-style license supplied with the library.
libvorbis Copyright (c) 2002-2008 Xiph.org Foundation

freetype-2.4.8 font engine library is used under the The FreeType License.
freetype-2.4.8 Copyright 1996-2002, 2006 David Turner, Robert Wilhelm, and Werner Lemberg
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