Grimrock Combat Primer: Introduction to Bull Fighting

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
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DerWille
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Joined: Mon Aug 06, 2012 6:02 am

Grimrock Combat Primer: Introduction to Bull Fighting

Post by DerWille »

I recently completed my first run through Grimrock and discovered a particular way of fighting that let me mitigate almost all of the damage I would take while letting me attack with near impunity. The usual gaming term is kiting, but it doesn't quite capture the style of kiting in Grimrock. In this game, it's more like bull fighting than stringing a monster along on a string.

How Attacks Work

In any real time game, an attack has 3 points:

1. Wind Up
2. Attack Point
3. Back swing

To give an example in Grimrock, fire demons' fireball has the following pattern:

1. Pulls right hand backward
2. Brings right hand forward and spawns fireball
3. Returns to idle

Once a monster has begun its attack, it cannot cancel it. The monster will stay in place and finish the motion. We can take advantage of this by attacking during a monster's wind up and then moving to the side the moment before the attack point begins.

If done properly, you have 100% evasion against any attack. The monster will be tricked into attacking an empty square.

Turning Speed

The other monster property we will take advantage of is turning speed. Monsters move at different speeds. It actually follows a rhythm. A movement forward, to the side, back, or turning in place all happens on this beat. Monsters with slower beats are easier to bull fight. Simply attack them when they aren't facing you.

Basic Bull Fighting

I got the idea for bull fighting when I met my first ogre. An ogre has 2 attacks. The first is a normal melee swing and the other is a charge. An ogre will charge you if you are 2 more spaces away and in his line of sight. In addition, he will continue to run until he comes across a pit, wall, monster, or you.

The ideal situation is to be in is below.

Code: Select all

 X = empty space
 P = Player
 M = Monster

XXPXM
XXXXX
You want to fight in a hallway or room that is 5 spaces wide with 1 empty space to side step at the 3rd space. The following pattern is how you beat an ogre without taking a single point of damage:

1. Bait the charge by standing 2 spaces away.
2. The ogre will stamp his feet twice, yell, and then begin the charge (the charge is the attack point).
2a. Optional: While he's stamping throw 1 or 2 ranged attacks
3. Side step and let the ogre pass by
4. Once the ogre passes by, quickly turn around and move behind him.
5. While the Ogre is turning around (2 turns) attack him twice then back up 1 space.
6. Repeat from step 1.

This strategy also works against Iron Golems, but be careful. When a golem turns, it swings its flails to the side. You might only want to attack once.

Square Bull Fighting

The next style of bull fighting works on the majority of monsters in the game. It involves using a 2x2 square. The strategy is simple, only attack the monster when its side or back is exposed to you. Take the following map as example:

Code: Select all

X = Empty space
P = Player
M = Monster

XM
PX
Assume the monster is facing south and you are facing east. There are three things that can happen:

1. The monster side steps west (still facing south).
2. The monster steps south (still facing south).
3. The monster turns west (but still in space space).

In response to the 3 things, do the matching number:

1. Move forward to the east, turn to the west.
2. Attack twice, side step to the north (still face east)
3. Turn to face north.

When done properly, the enemy will be trapped in a loop of trying to face you and will never launch a single attack because you will never be in front of it. This strategy works on almost every enemy except the flying bugs. They're too fast.

I would also not recommend doing this to Iron Golems because of the attack they make when turning. It's safer to keep them in a charging loop.

Normal Kiting

It's possible to kite monsters like in other games by exploiting the disadvantages of melee range and long wind ups. To kite most monsters, attack once, then step backward during their wind up animation.

Normal kiting does not work against any monster with a ranged attack, charge, or high speed.

Conclusion

Bull fighting is borderline over powered. It allows a party to fight enemy safely and trivializes defenses. It's only ineffective when fighting multiple monsters at once in a large room or enemies that move, turn, and attack faster than the player can input commands.
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Komag
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Re: Grimrock Combat Primer: Introduction to Bull Fighting

Post by Komag »

well yeah, this is how we all played the game, but since you called it an "introduction" I guess it makes sense to spell it out. But I certainly wouldn't say we have 100% evasion
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LiamKerrington
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Re: Grimrock Combat Primer: Introduction to Bull Fighting

Post by LiamKerrington »

Hi there,

thank you for your introduction to bull-fighting. That's actually the way to go.
But you need to consider that there are creatures around that act very, very swiftly (these bug-things, the near-super-sonic giant-stirges, the slime and not to forget the huge fungi spawning poisonous gas-clouds); therefore these strategies won't work all the time.

But they are valid and important. And they get more important the harder the level of game-play is that you chose at the start of the game.

All the best!
Liam
At the end of my first time with "the Legend of Grimrock" - played on default-party, hard, old-school mode:

My first time
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Jirodyne
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Re: Grimrock Combat Primer: Introduction to Bull Fighting

Post by Jirodyne »

This doesn't work on all monsters. Mainly the ones that can side step and not just move forward and then turn. But other than that, this is basic gameplay stuff. If your NOT doing this, your doing something wrong and probably won't be making it to the end of the game quickly. Especially if playing on Hard.
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Merethif
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Re: Grimrock Combat Primer: Introduction to Bull Fighting

Post by Merethif »

Bull Fighting? I always though it is called Strifing :?
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jontycampbell
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Re: Grimrock Combat Primer: Introduction to Bull Fighting

Post by jontycampbell »

You're right, I'm not really doing this strategy.
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Darklord
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Re: Grimrock Combat Primer: Introduction to Bull Fighting

Post by Darklord »

jontycampbell wrote:You're right, I'm not really doing this strategy.
Best things about games like this is you can play them however you like. As long as you have fun that's all that matters. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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