I would like to use the 'Eye of Time' item from Lex's mod in my dungeon but I cannot find all the files for it.
I have the model file and the script definition but I cannot find the materials definition for it or the .dds files
that the materials definition would point to.
Can anyone help?
p.s. Same thing for the storm ring, no material definition or .dds files.
Tomb of Tiggy by Lex - Eye of Time
Re: Tomb of Tiggy by Lex - Eye of Time
Are you refering to items from Germannys DM-Pack?? (Why than this post in the off-topic section??)
If yes - both materials are in a collective-file: "dm_necklages_tx02"
If yes - both materials are in a collective-file: "dm_necklages_tx02"
Re: Tomb of Tiggy by Lex - Eye of Time
Hi, thanks for your response. Yes, I was referring to Germannys DM-Pack.
I posted here because I didn't know any better. Should I have posted in the Grimrock 1 modding section?
I tried copying the .dds files you mentioned in your response into my mod but they don't seem to work. Do I have to change the vector numbers or something like that? I saw the vec() in the define freeze part but it is the first I've seen of this statement. I really have no idea how to use it. Is there any info on it in the Grimrock modding section? I have looked but couldn't find anything.
I would also like to know how you guys get the little code windows which shows the code tabbed correctly.
I posted here because I didn't know any better. Should I have posted in the Grimrock 1 modding section?
I tried copying the .dds files you mentioned in your response into my mod but they don't seem to work. Do I have to change the vector numbers or something like that? I saw the vec() in the define freeze part but it is the first I've seen of this statement. I really have no idea how to use it. Is there any info on it in the Grimrock modding section? I have looked but couldn't find anything.
I would also like to know how you guys get the little code windows which shows the code tabbed correctly.
Last edited by RayB on Wed Oct 28, 2015 8:43 pm, edited 1 time in total.
Re: Tomb of Tiggy by Lex - Eye of Time
Beside copying the file itself you also have to define the material which uses the texture-file. with the correct paths written in it. Have you?
Re: Tomb of Tiggy by Lex - Eye of Time
I looked for such a material definition in the Tomb of Tiggy mod_assets but couldn't find any. The ring model works fine in his mod. Seems to me I should have been able to find a definition in his mod. I admit I am confused.
Sorry, I found it. I was not looking for necklages in the materials.lua file.
Thanks again for the help.
Sorry, I found it. I was not looking for necklages in the materials.lua file.
Thanks again for the help.
Re: Tomb of Tiggy by Lex - Eye of Time
I have searched through the items-material definitionfile of the pack. Seached for "dm_necklages_tx02". Found after one second:
I rarely use installation routines of map-mods. There could be so much renamed, reorganized...
Code: Select all
defineMaterial{
name = "dm_necklages_tx02",
diffuseMap = "mod_assets/dmcsb_pack/textures/items/dm_necklages_tx02_dif.tga",
specularMap = "mod_assets/dmcsb_pack/textures/items/dm_necklages_tx02_spec.tga",
normalMap = "mod_assets/dmcsb_pack/textures/items/normal/dm_necklages_tx02_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 40,
depthBias = 0,
}