In a nutshell, certain assets in my dungeon "reset" their checked/unchecked components when I save and load the dungeon in-game. What is the reason for this, and is there an easy way to fix it? If you need more detail, I'll give an example:
The sx_town_wall_barrels_1 custom asset is something I use extensively to decorate the streets of my town, but by default it is an obstacle that blocks movement. For my purposes, I uncheck the obstacle component so the player can move past it. And this all works perfectly in preview mode and in-game itself. However, if I save the game and reload, all these components "reset" and become checked again, making the barrels back into obstacles and making the map impossible to play because all the streets are now blocked off. This happens with default assets as well, such as plant clusters I made passable, or certain assets I made invisible for various reasons becoming visible, and ruining the aesthetic.
I'm new to this, so maybe I'm overlooking something obvious, or didn't consider the limits of the engine, but I'm stumped, lol.
Thanks in advance