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by Iceblade
Sat Sep 26, 2015 3:07 am
Forum: Mod Creation
Topic: Tieing a script to the activation of an object
Replies: 2
Views: 3160

Tieing a script to the activation of an object

What I'm trying to do is create a stand-in for a poison fountain. What I would like to do is attach a poisoning script to the activation of chosen instances of life crystals.

Unfortunately, I can't seem to find how to add a scripting component to the life crystal.