Search found 6 matches
- Thu Jul 16, 2015 9:45 am
- Forum: Mod Creation
- Topic: Need advice on milking as much memory resources.
- Replies: 12
- Views: 8195
Re: Need advice on milking as much memory resources.
For each map is it better, for memory usage, to have one script with all necessary functions within than multiple scripts? no significant difference Also does filling the remainder of the map with the 'void' tiles make any difference to memory usage? No, the "wall" tiles don't actually pl...
- Thu Jul 16, 2015 9:36 am
- Forum: Mod Creation
- Topic: Need advice on milking as much memory resources.
- Replies: 12
- Views: 8195
Re: Need advice on milking as much memory resources.
The first thing you might want to look into, is removing the definitions of the official assets that you are not using. *If you don't use the tomb tile set, you can remove the entire thing from the standard assets script, and it won't, load it. and what if I've pretty much used a bit of everything?...
- Thu Jul 16, 2015 8:07 am
- Forum: Mod Creation
- Topic: Need advice on milking as much memory resources.
- Replies: 12
- Views: 8195
Need advice on milking as much memory resources.
Hi, I'm currently making quite a large mod and am at a stage where every asset that I can get rid of will hopefully make the difference. Here are my thoughts; For each map is it better, for memory usage, to have one script with all necessary functions within than multiple scripts? Also does filling ...
- Mon Jul 13, 2015 4:10 am
- Forum: Mod Creation
- Topic: Help! Issue with castle_floor_01 tile!
- Replies: 7
- Views: 5138
Re: Help! Issue with castle_floor_01 tile!
Cool, cool cool cool. Off to do some testing.
Thanks you very much guys
Thanks you very much guys
- Mon Jul 13, 2015 4:02 am
- Forum: Mod Creation
- Topic: Help! Issue with castle_floor_01 tile!
- Replies: 7
- Views: 5138
Re: Help! Issue with castle_floor_01 tile!
Ok, first of all thanks for quick responses to both Dr. Disaster and Isaac :) The castle arena floor may indeed to the trick but I'm also intrigued with the define object script. Due to me using the castle_floor_01 texture in a couple of maps for the same purpose as explained in original post. For m...
- Mon Jul 13, 2015 3:32 am
- Forum: Mod Creation
- Topic: Help! Issue with castle_floor_01 tile!
- Replies: 7
- Views: 5138
Help! Issue with castle_floor_01 tile!
Hi everyone, I'm having an issue with this tile (castle_floor_01). I'm using them as a path in an outdoor area I've created and every time I quit the game and reload it from save it glitches back and forth between the tile and the ground based tile (forest_trail). How can I fix this, I've tried a nu...