Search found 6 matches

by SoloFreed
Wed Apr 01, 2015 4:18 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 4200172

Re: Ask a simple question, get a simple answer

So you can't create modded classes and use them in the default game?
by SoloFreed
Wed Apr 01, 2015 2:26 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 4200172

Re: Ask a simple question, get a simple answer

I have the asset pack but I can't find the icons in scripts or textures. I doubt they'd be in models or animations so it's probably that I've overlooked them. Another question I have is how do I put scripts that I've changed into the game. I've tried making new classes and I don't know what to do wi...
by SoloFreed
Wed Apr 01, 2015 1:36 am
Forum: Mod Creation
Topic: Scripting Traits
Replies: 4
Views: 4597

Re: Scripting Traits

In the traits.lua file I created this as an example. Just to show what I was looking for. I'm not sure if putting it in the .lua file is all I'd have to do or if I'll have to make changes to something else as well. Example: defineTrait{ name = "heavy_weapon_expert", uiName = "Heavy We...
by SoloFreed
Wed Apr 01, 2015 12:29 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3993
Views: 4200172

Re: Ask a simple question, get a simple answer

How do you look at/edit the icons used in the game for races and traits? I wanted to mod in some new races and I wanted to add in unique icons for them in the scripting. I'm not talking about the portraits that you can add in the documents folder. I'm asking about the numerical icons referenced in t...
by SoloFreed
Wed Apr 01, 2015 12:23 am
Forum: Mod Creation
Topic: Scripting Traits
Replies: 4
Views: 4597

Re: Scripting Traits

If I knew anything about scripting, I could try it myself. LoG2 is the first game I've tried modding to add classes and traits so I'm not really sure about what I'm doing. I just wanted to know if someone could script in a "lower_weapon_expert" trait and a "heavy_weapon_expert" t...
by SoloFreed
Mon Mar 30, 2015 10:05 pm
Forum: Mod Creation
Topic: Scripting Traits
Replies: 4
Views: 4597

Scripting Traits

I wanted to know if it was possible to create a trait similar to Armor Expert and Shield Expert. I wanna create classes that are for specific types of weapons and will start with a slight bonus for those times. Like a Light Weapon Expert or Heavy Weapon Expert type script that will provide 20% - 30%...