Search found 6 matches
- Wed Apr 01, 2015 4:18 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4200172
Re: Ask a simple question, get a simple answer
So you can't create modded classes and use them in the default game?
- Wed Apr 01, 2015 2:26 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4200172
Re: Ask a simple question, get a simple answer
I have the asset pack but I can't find the icons in scripts or textures. I doubt they'd be in models or animations so it's probably that I've overlooked them. Another question I have is how do I put scripts that I've changed into the game. I've tried making new classes and I don't know what to do wi...
- Wed Apr 01, 2015 1:36 am
- Forum: Mod Creation
- Topic: Scripting Traits
- Replies: 4
- Views: 4597
Re: Scripting Traits
In the traits.lua file I created this as an example. Just to show what I was looking for. I'm not sure if putting it in the .lua file is all I'd have to do or if I'll have to make changes to something else as well. Example: defineTrait{ name = "heavy_weapon_expert", uiName = "Heavy We...
- Wed Apr 01, 2015 12:29 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3993
- Views: 4200172
Re: Ask a simple question, get a simple answer
How do you look at/edit the icons used in the game for races and traits? I wanted to mod in some new races and I wanted to add in unique icons for them in the scripting. I'm not talking about the portraits that you can add in the documents folder. I'm asking about the numerical icons referenced in t...
- Wed Apr 01, 2015 12:23 am
- Forum: Mod Creation
- Topic: Scripting Traits
- Replies: 4
- Views: 4597
Re: Scripting Traits
If I knew anything about scripting, I could try it myself. LoG2 is the first game I've tried modding to add classes and traits so I'm not really sure about what I'm doing. I just wanted to know if someone could script in a "lower_weapon_expert" trait and a "heavy_weapon_expert" t...
- Mon Mar 30, 2015 10:05 pm
- Forum: Mod Creation
- Topic: Scripting Traits
- Replies: 4
- Views: 4597
Scripting Traits
I wanted to know if it was possible to create a trait similar to Armor Expert and Shield Expert. I wanna create classes that are for specific types of weapons and will start with a slight bonus for those times. Like a Light Weapon Expert or Heavy Weapon Expert type script that will provide 20% - 30%...