Search found 26 matches
- Fri Aug 17, 2018 1:40 am
- Forum: Mod Creation
- Topic: Object id suddenly doesn't exist in inventory :/
- Replies: 10
- Views: 24331
Re: Object id suddenly doesn't exist in inventory :/
Can anyone help with this one, please? I've created a force-field alcove by placing a force field on the same square as a wall with an alcove in it. This works remarkably well and looks really cool - you get an ordinary looking wall, with an alcove covered in a shimmering field. By turning off the C...
- Thu Aug 16, 2018 5:24 pm
- Forum: Mod Creation
- Topic: Object id suddenly doesn't exist in inventory :/
- Replies: 10
- Views: 24331
Re: Object id suddenly doesn't exist in inventory :/
Using the serpent staff also allows you to make the whole puzzle only solvable when the party has the staff, which adds an element to the whole equation. Obviously, rocks are everywhere. I also like the idea of playing with the idea that different objects fly different distances, so having pressure ...
- Sun Aug 12, 2018 11:41 pm
- Forum: Mod Creation
- Topic: Object id suddenly doesn't exist in inventory :/
- Replies: 10
- Views: 24331
Re: Object id suddenly doesn't exist in inventory :/
Thank you 
I've made the puzzle work using the serpent staff, which is obviously consistent, but at least I now have some code to learn from!
I've made the puzzle work using the serpent staff, which is obviously consistent, but at least I now have some code to learn from!
- Sat Aug 11, 2018 6:54 pm
- Forum: Mod Creation
- Topic: Object id suddenly doesn't exist in inventory :/
- Replies: 10
- Views: 24331
Re: Object id suddenly doesn't exist in inventory :/
Ok, here's something else that's bugging me. When I throw something, it gets pulled down by gravity until it hits the floor. I want a series of teleports in my game that turn objects right so that when you throw something it gets rotated around the room until it hits a wall and falls onto a pressure...
- Wed Aug 08, 2018 10:17 pm
- Forum: Mod Creation
- Topic: Object id suddenly doesn't exist in inventory :/
- Replies: 10
- Views: 24331
Re: Object id suddenly doesn't exist in inventory :/
Wow, thank you. That's exactly what I need. I had already got around it (sort of) by having a wall text that reported the information, but obviously the party can't carry wall text around with them - so this is perfect. In case you're wondering what I'm doing: The party can control a minion (as in D...
- Wed Aug 08, 2018 3:56 am
- Forum: Mod Creation
- Topic: Object id suddenly doesn't exist in inventory :/
- Replies: 10
- Views: 24331
Object id suddenly doesn't exist in inventory :/
Hello All, I'm getting quite far in creating a massive Grimrock 2 mod which is full of high quality puzzles and environments and is intended to feel like a return to Nex for an entirely new adventure worthy of the original (hopefully). I'm enjoying the process a lot, but have just encountered a real...
- Fri Mar 02, 2018 10:01 pm
- Forum: Mod Creation
- Topic: virtual Money [Script]
- Replies: 16
- Views: 31530
Re: virtual Money [Script]
Magic of Grimrock is a particularly amazing mod, I really like the fact that I can import my party into it and they all level up as though they're a new party, as I've never understood why people spend 30 hours building their dream party in a game and then instantly throw them in the bin and start a...
- Wed Feb 28, 2018 5:46 pm
- Forum: Mod Creation
- Topic: virtual Money [Script]
- Replies: 16
- Views: 31530
Re: virtual Money [Script]
Excellent. Thank you. I'm going to have a lot of fun with this, I can tell! By the way, just FYI, I've seen a lot of people using the word "vallet" in regard to this mod on forums and just thought you'd want to know. I'm pretty sure the word you want is "wallet", since that is a ...
- Wed Feb 28, 2018 2:00 pm
- Forum: Mod Creation
- Topic: virtual Money [Script]
- Replies: 16
- Views: 31530
Re: virtual Money [Script]
Thanks everyone, I'll have a play with this. My main issue at the moment is memory, which puzzles me quite a lot. I load a mod into the editor that someone else has written, which is considerably more complex than my own dungeon and has 36 levels or something, or load my own dungeon which has only 1...
- Tue Feb 27, 2018 8:06 pm
- Forum: Mod Creation
- Topic: virtual Money [Script]
- Replies: 16
- Views: 31530
Re: virtual Money [Script]
Awesome - it seems to be working. Mostly :) The interface appears, but when I click any of the coins in the wallet, nothing happens - nothing gets put in the mouse cursor. How do I make this happen, or do you think another mod asset is stopping this working? In particular, I'm experimenting with the...