So taking the current textures from LOG and applying the various colours we are quarter of the way there.
Search found 4 matches
- Wed Apr 18, 2012 12:19 am
- Forum: Modding
- Topic: Lands of Lore: The Throne of Chaos
- Replies: 26
- Views: 54438
Re: Lands of Lore: The Throne of Chaos
As we see from the above photos, 7 of them are exactly the same par the colour..
So taking the current textures from LOG and applying the various colours we are quarter of the way there.
So taking the current textures from LOG and applying the various colours we are quarter of the way there.
- Tue Apr 17, 2012 9:20 pm
- Forum: Modding
- Topic: Lands of Lore: The Throne of Chaos
- Replies: 26
- Views: 54438
Re: Lands of Lore: The Throne of Chaos
Lands of Lore - Throne of Chaos had nothing 3D. All was just wall textures as LOG. The only '3d' models were the half cut trees that hold treasures. but can be solved with a locked chest. Lands of Lore 2 & 3 were completely different games, with 3d environment. Oops now saw your post. I apologis...
- Tue Apr 17, 2012 9:09 pm
- Forum: Modding
- Topic: Lands of Lore: The Throne of Chaos
- Replies: 26
- Views: 54438
Re: Lands of Lore: The Throne of Chaos
That is going to be a really good project. Imho, there weren't many places that need new textures for 20+ levels. a) Gladstone Keep & White Tower and a darker version for Castle Cimmeria b) forests (all had the same skin) including Gorkha swamp c) Roland's manor (can use be used for Yvel interio...
- Thu Apr 12, 2012 12:20 am
- Forum: Grimrock 1 Discussion
- Topic: congratulations devs!!!!!
- Replies: 78
- Views: 80186
Re: congratulations devs!!!!!
First of all another CONGRATULATIONS. Hope sales were enough to keep you going for more. It will be a shame such an awesome game not to have a follow up. Thank you PS No mater the teething issues with the preorder on Steam. That game asks for darkness to be played, and timing (9pm BST) was perfect.